Semiautomagic

Semiautomagic''' was developed by Azazel for Grigori agents who were talented with, and found it more discreet to use, firearms. The first prototype was given to Kikuchi Ryouta for testing, and remains his preferred weapon. (Several of the subsequent pre-production models were stolen by Kokabiel’s agents prior to the Kuoh Treaty; one of these was lost, and wound up in Hyoudou Issei’s possession.) After the signing of the Kuoh Treaty, he made its schematics available to the Angels and Devils.'''

Appearance
'''A Semiautomagic that is unattuned to a specific bearer appears as a generic-looking semi-automatic handgun. Once attuned to a specific bearer, it is “fixed” in the form of their preferred semi-automatic pistol (for example, Kikuchi Ryouta's Semiautomagic appears as an .40 S&W Walther P99, while Hyoudou Issei's appears as a .357 Magnum Desert Eagle). Regardless of its appearance, attuned bearers will find Semiautomagic to be very easy to handle, with zero recoil.'''

Abilities
'''Semiautomagic fires elemental rounds, which are generated by the Sacred Gear itself. The weapon holds a total number of rounds equal to the model of semi-automatic pistol it's appearance is based on (in Issei's case, nine; and in Ryouta's case, twelve), and fully “reloads” itself after one minute of complete inactivity (even attempts to fire, or to fiddle with it, will “reset the timer”). Increased familiarization and expertise with Semiautomagic decreases that reload time (although it never fully disappears, save for during Balance Breaker); the known users (Hyoudou Issei and Kikuchi Ryouta currently have their respective reload times down to forty and thirty-five seconds.) Semiautomagic also has a dimensional “holster” that it can be drawn from or stored in as a reflexive action.'''

'''To choose the kind of elemental round, the bearer must say aloud “Bullet Charge:  Round.” Bearers who regularly use specific types of rounds will eventually be able to “select” their ammunition type by thought. The known types are:'''
 * Holy Round: This is the default type of round, and thusly needs no verbalization.  Holy Round is more powerful than the mass-produced Holy-aspected weapons in use by church exorcists, though its power still falls short of a true Holy Sword.  Angels and Fallen Angels may use their light manipulation ability to enhance the effectiveness and range of Holy Round.
 * Lightning Round: These rounds are imbued with electrical force, essentially making them silver-blue lightning bolts. Bearers with the ability to manipulate electricity can use that ability to enhance the effectiveness and range of Lightning Round.
 * Blazing Round: These rounds are imbued with blue-white plasma, and explode upon impact.  Bearers with the ability to manipulate fire can use that ability to enhance the effectiveness and range of Blazing Round.
 * Knockdown Round: This round is pure concussive force, used to knock opponents flat, or possibly unconscious.  Because it almost completely lacks penetrative ability, it is the favored “non-lethal” round. Bearers with the ability to manipulate earth or air can use that ability to enhance the effectiveness and range of Knockdown Round.
 * Demon Round: This round is comprised of demonic power.  Devils may use their demonic energy manipulation ability to enhance the effectiveness and range of Demon Shot
 * Freezing Round: This round is composed of ice, which spreads throughout the target upon impact, slowing and immobilizing them (if the target happens to be on fire, or be a fire, Freezing Round demonstrates an extinguishing effect).  Bearers with the ability to manipulate water or ice can use that ability to manipulate the effectiveness and range of Freezing Round.
 * Dragonslayer Round: These rounds are especially potent against dragons and (to a lesser degree) those with draconic heritage.
 * Bank Shot: This round actually has no special destructive qualities (its power is equivalent to that of a mass-produced Holy-aspected gun), but it can shoot around corners and has limited homing capability.

Balance Breaker
'Shooting Gallery: Perfect Cherry Blossom.''  Semiautomagic multiplies itself: not only does a second pistol appear in the bearer’s hand (allowing the bearer to use both weapons simultaneously without penalty), but multiple floating, ethereal copies appear around the bearer as well, firing at the same time for a dramatic increase in damage. The effectiveness of each round increases dramatically, as well (Holy Round performs on par with a true Holy Sword, Demon Round comes close to the Bael Clan’s Power of Destruction, and so forth), and each round applies an area effect with its abilities. Finally, Shooting Gallery: Perfect Cherry Blossom removes the reload cooldown; while active, Semiautomagic effectively has unlimited ammunition.'''